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ZBrush Home :: ZBrush

ZBrush® 4R6


ZBrush® 4R6

Pixologic™ - ZBrush® 4R6

Download Only - Quality, Speed and Flexibility

ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. QRemesher has come into its own, becoming the new ZRemesher with an entirely rebuilt system to give even better automated retopology and new control systems.

There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

Discover what has been added in this latest release:

ZRemesher - An evolution of ZBrush’s automatic retopology tool brings this process to a new whole level. It analyzes the curvature of your mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when you want more control you will also find features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of your mesh while keeping all border vertex points welded with your existing model.

Pixologic-ZBrush-4G6

Trim Curves Brushs - These new brushes work much like the current Clip Brushes, but instead of pushing the geometry to the drawn stroke, ZBrush deletes all geometry outside the Trim Curve line and closes the resulting hole.

Bridge Curve Brush - Create a polygon bridge between surface holes, PolyGroup borders or even creased edges - all in a couple of clicks! You can use this brush with closed or open curves.

ZBrush-4R6


Creasing Brush - With this brush you will no longer need to rely on topology or PolyGroups to define a creased edge. This brush allows a freely drawn curve to define where an edge crease will be applied.

Brush Radius option extended - Available for the Trim and Slice brushes, this option creates a thin path of topology or even surface thickness.

Visibility Expanded - The various Slice and Close Holes brushes will now work with partially hidden geometry to create unique slices or control which holes to close and which ones to keep open. DynaMesh now also has the capability to operate on partial geometry.

New Curve Framing - All brushes that have CurveMode enabled will automatically detect the openings in any surface, creased edges and also PolyGroups. This opens several avenues to quickly and easily create with brushes like CurveBridge, Curve Tri Fill, MultiTube and more!

DynaMesh Retains PolyGroups - All existing PolyGroups from your original model or inserted meshes will be preserved when applying DynaMesh to the model, as well as any time you re-DynaMesh. Combined with existing features like Panel Loops, Group Loops and Polish By Feature, this gives you a startling number of new ways to create hard surfaces within ZBrush.

Group Front - This new PolyGroup assignment function will create a new PolyGroup from the camera’s point of view. It assigns a single PolyGroup to all visible polygons facing the camera.

New Solo Dynamic Mode - Keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera. This improves 3D navigation and makes it a breeze to work with complicated models.

UVs Smoothing - When smoothing a model’s UV’s, ZBrush will now freeze their borders. This creates a seamless map process for external rendering applications. Smoothing of UV’s will also be maintained regardless of what subdivision level you’re at or how often you have moved between levels.

Panel Loops - Two new options for the Panel Loops feature ensure that you can work quickly by providing one-button solutions to either reassign the panel’s PolyGroups or topology loops.

New Masking - You can now mask or unmask with a single click Mesh Features such as: Geometry Border, Polygroups Border and Creased Edges in any combination thereof.

Minimum Requirements

Recommended:
• Operating System: Windows Vista or newer. Mac OS X 10.5 or newer. (32-bits or 64-bits for either platform.)
• CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
• 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM.)
• Disk Space: 750 MB for ZBrush, plus 16 GB for the scratch disk.
• Pen tablet: Wacom or Wacom compatible.

Notes:
The scratch disk may be a different drive from where ZBrush is installed.
Having ZBrush and its scratch disk running on an SSD drive will result in improved performance.

Minimum System Requirements:
• Operating System: Windows Vista or newer. Mac OS X 10.5 or newer. (32-bits or 64-bits for either platform.)
• CPU: P4 or AMD Opteron or Athlon64 Processor. (Must have SSE2 -- Streaming SIMD Extensions 2. All CPU’s from 2006 or later support SSE2.)
• RAM: 1024 MB (2048 MB required for working with multi-million-poly models).
• Disk Space: 750 MB for ZBrush, plus 8 GB for the scratch disk.
• Monitor: 1280x1024 monitor resolution set to 32-bits or Millions of Colors.

Volume & Floating Licenses

A Volume License is ideal for organizations where the same artists use ZBrush on a daily basis or where some computers cannot be continuously connected to the company network. This license uses a single serial key to activate a number of times equal to the number of seats purchased. This is a node-locked license, meaning that it must be activated online from the computer where it will be run. Web Deactivation is also available from within the software, making it easy to move ZBrush between computers as needed, without uninstalling. Volume licenses require five seats or more. Additional seats may be added in any quantity and at any time. Special pricing is available for quantities of 10 or more seats. Platforms may not be mixed. Mac and PC licenses must be purchased as separate volume licenses.

A Floating License is ideal for organizations that need to be able to run ZBrush at any time from any networked location. Floating licenses require 10 seats or more. Additional seats may be added in any quantity and at any time. Platforms may be mixed, with both PC and Mac clients communicating with the same license server. Platforms may be mixed, with both PC and Mac clients communicating with the same license server.

Floating License Fee $875 (one-time, fixed fee) Applied only to new floating license accounts.

Contact us at sales@trinity3d.com for more information.

© 2013 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc.


Price: $775.00
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ZBrush® 4R6 - PC or MAC

ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity.

Market price: $795.00
Our price: $775.00

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ZBrush® 4R6 (Academic) - PC or MAC

Proof of Academic Status: Your order will not be delivered until a valid academic ID is received.
ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity.

Our price: $450.00

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ZBrush® 4R6 NOW AVAILABLE

Pixologic™ announces the release of ZBrush® 4R6 for both Windows & Mac.

ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

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